https://safirsoft.com Life is Strange: True Colors Hands-on preview: Don't be afraid to get upset

The use of emotional auras seems to be the main invention of the series so far.

This preview is based on a limited experience tested on PS5 and made available by Square Enix prior to the game's September 10 launch.

With four games released in the past six years (including a mini-game, The Awesome Adventures of Captain Spirit), the Life is Strange series has earned a reputation as an unexpected storytelling adventure. Its YA protagonists, and their seemingly hipster-grown stories and close to success make it part of a genre, and the series has proven unexpected in its re-enactment for entry.

READ MORE ReadingLife is a curious consideration: The flip side of hard choices

In theory, these infrastructures might present a Silent Hill-style problem (this combination has been avoided so far). But as the Konami survival horror series punishes its heroes with unique infernal effects that reflect their own inner demons, Life is Strange's supernatural abilities empower its characters. Our heroes are not defined by their tragedies. They can be anything, giving developers more freedom to experiment with new ideas. It could be weird arrogance. Instead of being able to turn back time or act at a distance, Alex Chen is the main character of a true empath who can physically see people's feelings. He feels their feelings as strongly as if they were his own. His talent is a kind of reversal of the usual streak of trappings, leading to a number of compelling scenarios and choice-based dilemmas in the few hours we spent testing the game. This is a strange classic life but it has emerged in a new light without a doubt.

Alex's strength is more substantial in the beginning. For most of the first season, he leaves a high-risk breeding life in Portland to live with his curious brother, Gabe, in Colorado. When she meets Gabe's friends and meets her new home in Haven Springs (or Haven, as the locals call it), the action happens mostly in the usual Telltale esque fashion—a selection of partial dialogue here, a morally significant decision there. He's not far from the set, and routine micro-environmental research, interactions and light puzzle solving sometimes ruin conversations.

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This is not to say that character development is poorly focused although it is somewhat unpleasant at first (a reflection of Alex's feeling of being weird) and perhaps a touch too emotional before she can do a good job. Everyone doubts the dialogue is sharp and true, which wasn't always true in this series. Despite their distance, the connection between Alex and Gabe is clear, because the heart of gold and ridiculous riches is too contagious to hate. This foundation becomes vital to the story as the story progresses and gradually touches everyone in the city. Pure empathy

The interesting meaning, though perhaps overlooked, is that empathy essentially allows for some kind of benevolent emotional manipulation. At first, he can only express his concern after he experiences extreme anger or pain. But as the game progresses, he finds it necessary to push the dialogue in one direction or another. Gaining new information or changing his point of view in different situations will soon be pivotal to solving his problems.

Of the seasons we've played, Alex's ability to manipulate other characters is only mentioned briefly in his magazine pages. (Reading his magazine is optional, the social media and organic text messages that light up the lives of other actors.) But his manipulation skills can become more challenging in the end game. Anyway, when Alex awakens and his true ability, he realizes that his perspective can be changed in amazing ways. Without going into too much detail, this opens up new, rich, and imaginative layers of his exploration, introspection, and impact on the world.

While the performance and writing were good, the script we saw wasn't always the case. Try to prioritize the "serious" plot, depending on what you're doing. It may seem strange when you search for it. And we found small inconsistencies in the conversation based on what the player did or didn't do. The game has nothing to technically write about, with sparse frames dropping as you explore Haven Springs and the visual quality of hit or miss. And every time Alex enters a new scene or building, despite running it on a PS5 with an SSD, it doesn't start to load incomprehensibly for more than 10 seconds. However, focusing on these scams would miss the point. Square Enix wasn't embarrassed that True Colors was all about losing, and it's Alex's new relationship and shared experiences with his new community that makes the game shine. True Colors may end up as a chain-link invention.

The movie Life is Strange: True Colors.

Photo Indexing by Square Enix

Life is Strange: True Colors Hands-on preview: Don't be afraid to get upset
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