Ultra vs High settings in PC games or: Why are Ultra settings poor quality

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It's time to talk about something that's been bothering me for a while: the awesome quality settings that are available in most of the trilogy. Everyone wants to play the latest titles with Ultra settings, everyone wants to make the most out of them and buy graphics cards that can do that - but what we've been experiencing is after dozens of games in a few years. The ultra settings are actually pretty silly.

I mean, Ultra settings often offer a very small visual upgrade over High settings at a high cost of performance, which in many cases is not worth using. Make no mistake, I love the amazing visual experience, but the truth is that the high settings only make small changes to the presets, and if you give the high settings a chance, you can really favor the experiment. Give it up and get a better balance. From a visual point of view quality to performance.

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Today we study the differences between Ultra and High In a wide variety of games - both visually and in action - we look at the real world to see why you shouldn't automatically select Ultra settings in today's games or future games. While GPU upgrades are expensive and difficult to obtain, this information may also provide some relief for gamers looking to improve their settings. You may not need to buy this new GPU to enjoy the great visual experience in these titles.

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I should also note that we stick to the presets in the games we use. It's been tested so it means we don't take into account radiation tracing, DLSS, FSR or other additional features as these are not part of the presets in every game. It's not about turning off radiation tracing to improve performance so much, most people know that now this is more about the normal presets.

You can continue reading or watch the team watching different matches. And scenes comparing the video quality with the video below.. Excellent and excellent. The difference between Ultra and Very High is in the level of detail and distance. In the scene below, you can adjust a little underground signal and some ambient windows between the two presets. Switching to high mode reduces the level of detail even more, but the quality of lighting throughout the scene is frankly very similar.

Click all images below to view the original 4K version without compression


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In the second scene I was able to make some small changes in shadow quality and texture quality between three stations I also see presets, although of course you can undo the decorations Without any function. Lose speed as long as you have enough VRAM.

And in a night scene, it was very difficult to tell the differences apart from some multiplication Minor woes to create distance, because even high settings still retain an important visual quality. Presentations such as reflections on water and appropriate model quality.

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then when you combine high settings put it on again only brings the presets too high or very low. The periods of drawing are affected more and the shadows are softer, we do not see many bushes in the environment, but the overall visual presentation is still quite the same. Certainly when we switch to High, which is responsible for many great visual effects, we don't miss the main ones like environment blocking or reflections.

and the performance benefits are good here, though not as great as the Watch Dogs Legion. Moving from very high to very high increased performance by 9% and reached 14% when moving to high. Since the differences between Ultra and High are very small, performance remains essentially free for most players, and in Assassin's Creed Valhalla, I certainly wouldn't recommend anyone to enable Ultra settings without playing at High High. Cyberpunk 2077 Cyberpunk 2077 is a stunning game visual and one of the best games of its generation, but the superior settings on today's hardware without using DLSS are too punishing. In this game, the difference between the Ultra and High presets is really small, because Ultra allows a lot of effects, which slightly improves the visual effect in great performance.

For example, you find it very difficult to distinguish Ultra from High in the next scene, maybe some very small changes in shading, but actually the biggest change in the sharpness of the content is around the edge ha ha. Ultra activates color aberration while High disables this setting, so High mode is actually the sharpest around the edge of the screen. Although Ultra is "higher" and more visually dense, some people may prefer the look.

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I was also able to see small differences in quality See reflection. We're only using regular reflections of screen space here, and the Ultra preset has a slightly higher resolution and quality of reflection, but most differences are still slight. In another scene we see slight changes in the quality of shadows and obstruction of the environment, but I'm not sure if you hadn't mentioned me, you could have recognized these differences right away.

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The big one is the performance. Very small visual differences are free. In Cyberpunk, the Ultra preset is really dumb and most players should not use it instead of High because of that kind of performance. Hitman 3

Hitman 3 doesn't have any presets, so in this game I'm comparing the settings called "Ultra" to those called "High". This is another title that was difficult to distinguish between the two. This game tells me that High reduces the level of detail, shadows and occlusion of the environment, but in practice the differences are small and can be seen in practice with only a small change in shadow detail or creating a space. You certainly won't notice the difference most of the time while playing, as the amazing reflexes and other visuals of Hitman 3 are preserved no matter what options you choose.

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Only a few settings have been changed between Ultra and High, and the difference in performance is also small: in this case only a 5% improvement was found. I still think it's worth it Due to visual deterioration , which is almost insignificant, but it is not a fragile land development that brings an unplayable and playable experience. Not all games want you to do everything with Ultra settings.

Dirt 5

For Dirt 5, it may be helpful to watch the videos together in the video. Turns on the super preset using preset settings. I really tried to figure out the differences between the two passes, but it was very difficult to watch the matches in action. I think there are some subtle changes in reflections, shadows, and pitch quality of the ultra-high image, but they're mostly pretty much the same - especially in match action. There may be things I'm missing, but I've looked at a few other scenarios and can't tell the difference.

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Unlike Hitman, when using High Preset a there is a big performance advantage, which is confusing A bit and suggests that Codemasters should make headway during the upgrade. Activate Ultra High. Why are Ultra settings poor? This is completely meaningless: players should use the default High and forget about Ultra.

Doom Eternal

Doom Eternal has four presets in the upper range: Ultra Nightmare, Nightmare and Ultra The difference between Ultra Nightmare and Ultra, the two-point reduction in the preset graphics is very small. The scenes I reviewed have not changed, including the quality of the reflections, models, size, etc. Ultra Nightmare in Doom Eternal The "extreme" preset is similar to the software in other games that have little impact on the visual experience.

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Big change between Ultra and there is a change Radical in brightness and the way light interacts with some surface textures. Nothing is sacrificed in terms of ambient quality or level of detail.

Doom Eternal is an interesting case in terms of Performance From the point of view that the game in general runs well on a variety of devices, so I'm not sure there is much incentive to reduce the visual effects, so Ultra Nightmare is not worth using, switching to Nightmare improves performance by 7% in the test area We have .frame rates, so with great Retter differences in images I think the balance with this game in Nightmare or Ultra modes - although the highest value previously available is not Worth using.

Last Days

Major In our experience today, apart from Days Gone, there is a huge difference between the highest preset, very high, and preset. Returning to high mode has a significant impact on how the shade and environment are lit, which affects environment obstruction and shade quality. Many shadows are easily removed when using High, and this makes the game world look more smooth and natural.

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has no effect on Specify distance or build quality, which is a good thing to see because it often makes sense if you have enough VRAM and CPU to keep these settings at higher quality levels.

With a relatively large visual difference between a very high and a preset high terminal, we see one of the biggest performance differences we still encounter. The 33% performance improvement is significant, but while it's good for mid-range GPU owners, I don't think those with a powerful GPU would want to sacrifice visual quality in this way. Further optimizing fee options is the only way.


Another example of a game where there is not much difference between the first three settings in the Deathloop: Ultra, High and High. In the first scene below, there are slight differences in the distance between distant objects and the quality of reflections between Ultra and Very High, but you won't notice this difference unless you specifically look for it.

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Other scene where Nothing changes outside of a few small areas, and it's still great to see the texture details above, no matter what you choose.

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Even benefiting from tanzimat, in addition to the quality of Ord optics in the ultra assay, the change of kochiki in the manner of Kar-Saye, with the presence of Dard - As for Bazi Bastaf, the height of Hamchan's height increased, Rasi Nazar. It is clear, you see, there is a difference between the peshtar, the kivit, the zamin, the barkhi, the sahnah, the pod, from my organization, the way to it, the tessellation of the stars of Adam. Roof surfaces with high quality. Ultra-high quality "class =" b-lazy ">

Deathloop. Ultra high emitter with 18 hours of work, as a tensile force, with a car, with an asan car, and with a proportion of it, in proportion to the quantity, in the form of visual images, with a picture of the eye.

Microsoft Flight Simulator

Others May Rasd Didni Astka Aya An Raaz Pesh Regulating Strength Ultra Election Knid Ya As Pish Set Intensity High-End پایان پاین tr.The difference between the two is a separator comma comma, and from me, it is a good thing, but it's a good thing.

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با این حال ، من هنوز فکر می کنم که High به طور کلی فاصله های بسیار خوبی با جزئیات بسیار مشابه در اجسام نزدیکتر نسبت به Ultra دارد. در حقیقت ، بسیاری از مناطق بین این حالت ها مانند کیفیت مدل هواپیما ، بازتاب ها ، سایه ها و کیفیت آب مشابه هستند. Ultra این ضعف جزئی را در تصاویر ارائه می دهد و برای دکل های بسیار قدرتمند عالی است ، اما در عوض از اجرای در High-End به هیچ وجه نباید احساس بدی داشته باشید.

و ارتقاء عملکرد ارائه شده نسبتاً قابل توجه است. افزایش 25 درصدی نرخ فریم در چالش فرود در فرودگاه سیدنی با بار زیاد اجسام. بسته به سخت افزار و شرایط شما ، Flight Simulator می تواند کاملاً فشرده باشد ، اما هنگام آزمایش محدود برای تست GPU در وضوح 4K مانند امروز ، اینکه بتوانید از 45 FPS به 57 FPS به طور متوسط ​​برسید ، بسیار مهم است تا بتوانید نرم تر عمل کنید. تجربه با یک صفحه نمایش بازخوانی متغیر.

آنچه آموختیم

این نگاه ما به نه بازی مختلف رایانه ای و نحوه ظاهر و عملکرد آنها هنگام مقایسه ایستگاه از پیش تنظیم شده است. اکثر این بازی ها از نظر بصری بسیار چشمگیر هستند و در اکثر آنها ، تأثیر بصری هنگام حرکت از Ultra به High اندک است ، بسیاری از ویژگیهای بصری کلیدی هنوز در حالت High مانند بازتاب ها ، انسداد محیط یا سایه های با کیفیت بالا استفاده می شوند. .

در بیشتر موارد ، جهش از High به Ultra تنها پیشرفت های جزئی را پوشش می دهد ، مانند سایه های کمی تیزتر ، انسداد دقیق تر محیط یا معمولاً فاصله های طولانی تر. این اغلب می تواند منجر به تشخیص بسیار سخت از Ultra شود.

در بازی هایی مانند Cyberpunk 2077 ، Hitman 3 و Dirt 5 ، انتخاب Ultra over High اساساً چیزی جز کاهش نرخ فریم ارائه نمی دهد. سپس در چندین عنوان دیگر مانند Flight Simulator ، Assassin’s Creed Valhalla و Deathloop ، تفاوت ها فقط در صورتی قابل مشاهده است که واقعاً به دنبال آنها باشید. اما ، 100٪ مواقع اینطور نیست ، همانطور که در Days Gone نشان داده شده است که بیشترین تفاوت را بین ایستگاه از پیش تنظیم شده نشان داده شده است. محدوده 15 تا 25 درصد ، که چیزی برای مسخره کردن نیست. مسخره کردن با پیشرفت های بسیار محدود در جلوه های بصری ، این امر باعث می شود که تنظیمات از پیش تعیین شده Ultra در بسیاری از این بازی ها کمی احمقانه باشد - انتخاب Ultra سخت افزار شما را در عوض تنبیه نمی کند. در مورد ، فقط در یکی از این بازی ها می توانم بگویم بالاترین تنظیمات از پیش تعیین شده بهترین تجربه "بهینه" را ارائه می دهد: اگر تعادل بصری و عملکرد برای شما اصلا اهمیت دارد ، High مکان مناسب است.

< p> گیمرهای رایانه ای باید از فکر کردن دور شوند. تنظیمات فوق العاده انتخاب واضح برای بازی است.

هدف این مقاله شامل مواردی فراتر از مفروضات ساده بود و اولین نتیجه گیری واضح است: رایانه شخصی گیمرها باید از فکر کردن فاصله بگیرند تنظیمات Ultra انتخاب واضح برای بازی است. همه صحبت ها در مورد بازی در "Ultra" و نیاز به سخت افزار برای پخش در "Ultra" است ، در حالی که واقعاً تنظیمات High بسیار خوب هستند یا تقریباً یکسان هستند. Ultra اغلب اتلاف وقت است و می تواند منجر به شکایت از "بهینه سازی ضعیف" یک بازی شود. من فکر نمی کنم بازی ای که در Ultra مجازات می شود اما در High تقریباً یکسان به نظر می رسد و عملکرد بسیار بهتری دارد ، باید به عنوان "بهینه سازی ضعیف" طبقه بندی شود ، این بیشتر مسئله این است که Ultra را تنها راه بازی در رایانه بدانیم. این اصلاً صادق نیست.

البته بازی هایی وجود دارند که بهینه سازی نشده اند و بسیاری دیگر نیز وجود دارند که بهترین تنظیمات از پیش تنظیم شده را ارائه نمی دهند و حتی در هنگام استفاده از "High" کیفیت بافت را بی دلیل کاهش می دهند. ”حالت. اما در بیشتر موارد ، من فکر می کنم ما باید بیشتر تمایل داشته باشیم که هنگام بازی روی رایانه ، ایستگاه از پیش تنظیم شده را در بالاترین حد آزمایش کنیم ، زیرا تجربه اغلب بهتر است.

دومین نکته مهم این است که اگر از Ultra به عنوان تنها تنظیماتی که ارزش استفاده دارد فاصله بگیرید-یا اینکه باید با Ultra یا شما بازی کنید دوباره از دست می رود - سپس ارتقاء رایانه شما به یک کار دلهره آور تبدیل می شود. تنظیمات بالا در طیف وسیع تری از سخت افزار قابل پخش است و اگر هدف شما High است ، شاید به آن RTX 3080 یا RX 6800 XT احتیاج ندارید. این نوع تفکر در واقع در هزینه شما صرفه جویی می کند ، که در آب و هوای امروزی که RTX 3080 یک میلیون هزینه دارد بسیار مهم است. بهینه سازی آنچه دارید و در واقع بهترین نسبت هزینه به تجربه را ارائه می دهد ، همیشه رویکرد مناسبی است.

تنظیمات "High" در طیف وسیع تری از سخت افزار قابل پخش است و اگر High باشد هدف شما ، پس شاید نیازی به آن RTX 3080 یا RX 6800 XT نداشته باشید ... به بنچ مارک GPU ها یکی از آنهاست ، استفاده از Ultra بیشترین استرس را روی GPU ایجاد می کند ، منجر به کاهش CPU یا سایر تنگناهای سیستم می شود و این بهترین تمرین برای بررسی سخت افزار است. ما همچنان در بسیاری از معیارهای خود از تنظیمات Ultra به همین دلیل استفاده می کنیم.

همچنین وقتی با محدودیت های دیگری روبرو می شوید ، استفاده از ایستگاه از پیش تنظیمات با کیفیت بالاتر منطقی است. به عنوان مثال اگر CPU شما محدود است ، افزایش تنظیمات کیفیت اغلب می تواند بدون هیچگونه تأثیری باشد ، که همیشه خوب است. به طور مشابه ، اگر یک بازی به سقف نرخ بازخوانی مانیتور شما برخورد می کند و شما با Vsync بازی می کنید یا محدودیت نرخ فریم را فعال کرده اید تا از پاره شدن جلوگیری شود ، این فرصتی دیگر برای افزایش کیفیت بصری بدون افت عملکرد است.

و در نهایت ، بازی هایی وجود دارد که نرخ فریم آنقدرها مهم نیست ، شما سخت افزار کافی دارید و فقط می خواهید بهترین تصاویری را که بازی ارائه می دهد تجربه کنید. بازیهای تک نفره با گام آهسته نمونه کاملی از این مورد است ، اگر در حال حاضر با سرعت 120 فریم بر ثانیه بازی می کنید ، نیازی به 20 فریم بر ثانیه اضافی ندارید. اما مهم است بدانید که در این موارد ، مزیت واقعی استفاده از Ultra ممکن است آنطور که فکر می کردید نباشد.

Radeon RX 6600 XT در Amazon GeForce RTX 3070 Ti در Amazon GeForce RTX 3080 در Amazon Radeon RX 6800 در Amazon GeForce RTX 3060 در Amazon GeForce RTX 3060 Ti در Amazon Ryzen 9 5900X در Amazon Ryzen 5 5600X در آمازون

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