Last updated 12 month ago
After Half-Life 2 and its expansions received well-seemed VR mods, it appears natural that enthusiasts might bring the layout to Valve's different single-player first-character franchise. The Portal VR mod is in an early nation, but it will likely be thrilling to look the way it solves the issues that prevented Valve from growing an professional VR Portal identify.
A modder has begun liberating early builds of an in-development VR mod for Portal 2. Although some aspects of the game require similarly paintings, the mod is fully playable and incomes high quality impressions.
Fully applied features in the brand new release model consist of the unmarried-player mode, six-tiers-of-freedom VR view, movement controls for the portal gun and objects gamers can grab, and support for fan-made Steam workshop ranges. Pre-release preview builds have introduced early support for co-op. Modder Gistix plans to enhance the mod's haptic remarks and CPU usage, restoration the menu monitors, and upload a room-scale mode.
To take a look at Portal 2 VR, download the release archive from the GitHub web page and extract it into the main Portal 2 game folder (steamapps/commonplace/Portal 2). Then, join a VR headset (it is doubtful which headsets the mod helps) and start the sport with the launch options and video settings from Gistix's instructions. Press down at the left analog stick to reset the digicam height and purpose the controller up or all the way down to view the HUD.
Portal 2 VR follows the properly-appeared unofficial VR conversions for Half-Life 2 and the two follow-up episodes, which have become publicly to be had earlier this year after over a decade of development. They consist of full motion controls for all guns, a couple of movement options, and diverse accessibility functions for gamers much less comfortable with VR.
Together, the mods could nicely complement Valve's severely lauded unique VR identify Half-Life: Alyx and its fan-made greater marketing campaign mod. The business enterprise previously explored the opportunity of releasing a Portal VR sport however gave up because of Portal's emphasis on participant motion.
Many VR titles – Alyx included – guide severa locomotion modes like teleportation or traditional analog movement to deal with one-of-a-kind person consolation choices. However, lots of Portal's puzzles rely on launching or in any other case unexpectedly shifting players thru environments, making it hard to implement some accessibility functions VR players anticipate.
While Half-Life 2 VR supports a couple of movement modes, consisting of teleportation, the Portal 2 mod seems to simplest function conventional analog locomotion. Accessibility is a design challenge VR games are nonetheless grappling with.
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