Infographic shows how the PC fared towards other platforms over 50 years of gaming

Infographic shows how the PC fared towards other platforms over 50  years of gaming - The rise of gaming revenue visualized

Last updated 8 month ago

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Infographic shows how the PC fared towards other platforms over 50 years of gaming



Video games, irrespective of what platform they are on, are big commercial enterprise. The amount of money they generate has extended tremendously over the past 50 years. And even as the PC can also have outperformed consoles for the remaining decade, their mixed earnings still can't healthy the behemoth this is cellular gaming.

Visual Capitalist's infographic of the video games marketplace considering 1970 highlights how a good deal the industry has grown and advanced over the years. From 1971 when arcades made $1 billion (adjusted for inflation) through the likes of Pong, to 2022, while video games generated $one hundred eighty billion. With some of the greatest and maximum popular titles launching remaining year, that quantity will in all likelihood be even higher for 2023.

Console gaming had outperformed what the PC should manage for many years. Famous consoles from the Nineteen Eighties, Nineties, and 2000s meant the console market become regularly the larger money maker, but that changed in 2013. PC video games made $1 billion greater than consoles that 12 months, the identical one whilst Starcraft 2 arrived, and the platform has been beforehand ever considering that.

In 2022, The console market generated $30 billion even as PC video games added in $45 billion. But even their combined totals couldn't match cell, which reached $one hundred and one billion. The figures, from UK-primarily based marketplace intelligence firm Pelham Smithers, degree revenue instead of character sales, that's why cell games, which broadly speaking have a loose-to-play-with-microtransactions model, are such huge earners.

Also read: 20 Years of Steam: From Half-Life 2 to the Steam Deck

The chart additionally illustrates the decline of arcade games once they peaked inside the mid-80s. Their reputation might have waned, however arcades still made $2 billion in 2022.

It's also interesting to study the handheld marketplace. It peaked within the mid-to-late 2000s thanks to the Nintendo DS however the release of the iPhone in 2007 spelled the start of the give up for conventional hand held gaming. The industry has failed to interrupt the $1 billion threshold considering 2020 – the Nintendo Switch is assessed as a transportable console rather than a hand held in this record.

The chart additionally includes the digital/augmented reality platform. Since the launch of the primary Oculus Rift in 2016, the marketplace has often earned over $1 billion. It peaked at $6 billion in 2021, falling barely to $five billion in 2022.

Masthead: Nvidia / Rachid Lotf

  • The rise of gaming revenue visualized

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  • Video game ETF

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