When Quake at id was developed in the mid-1990s, John Carmack encoded a 28-inch (25.9-inch) Intergraph InterView 28hd96 color CRT Monitor and a monitor that provided a resolution of 1920 x 1080. The kit weighs 19.5 x 27.5 x 24.4 inches (49.5 x 69.9 x 62.0 cm), weighs 99.5 pounds (45 kg) and has a typical power consumption of 180 watts.
In 2014, Carmack tweeted about the monitor, saying that not even his Intergraph workstation could run Quake at 1080p, and that the SGI Infinite Reality graphics system could only handle 1280 10 1024 pixels. Less than today's leading smartphones.
To put things in perspective, we reviewed the 1995 PC Magazine archive (Computer Magazine, Byte). At the time, PC makers like Compaq, IBM, Micron, and others announced their latest consumer offerings with a full list of specifications for each model.
To bypass the Pentium 133MHz line specification, 4X EIDE CD-ROM drive, 16-speaker audio, 64-bit PCI graphics accelerator (2MB), EDO RAM from 64 to 128MB, and SCSI hard drives (the place was too fancy here ), you have a choice of 1,780 inches (1280 x 960). A 28mm monitor or a 21-inch 1600 x 1200 model. An expensive software package for your PC costs $11,499, so imagine the luxury of Carmack with Intergraph. p>
In 1995, 15-inch screens with a resolution of 800 x 600 were standard, so what kind of screens did John Carmack use to encode Quake?