So successful: Ortail wrote the code for the game in one era. Within hours of its release on 4chan, Cookie Clicker managed to attract 50,000 players. After just one month, the game averaged 200,000 players per day.
One of the pioneers of idle games has made its way to Steam.
Cookie Clicker was created in 2013 by French programmer Julien "Orteil" Thiennot. The object of the game seems innocent enough at first glance - just tap on the big cookie icon to get a cookie. Rinse and repeat. Simple enough, right?
Well, of course, it goes deeper than that. Much deeper. Banking cookies can be spent on buying upgrades and tools to improve process efficiency and automation, all in the name of producing more cookies. Achievements are a key element of the game, such as credentials, seasonal events, and mini-games.
As the game progresses, automation takes over. There's more talk about fewer clicks and more about buying upgrades and tracking achievements. Soon, you'll be making a lot of cookies... and there's really no end in sight. Sure, you can collect achievements and attend seasonal events, but eventually you'll get to a point where there's nothing to do but watch it all and make time. Orteil has updated Cookie Clicker over the years, making the game full-time with Patreon support. If you're interested in trying the desktop version, it's available on Steam for $4.99. But be warned that your productivity will suffer.
Cookie Clicker, pioneer of Idle, is coming to Steam