What to expect: Adding packet tracking to classic games is a great way to show the difference it makes. Last week, Modder released a YouTube trailer showing off the feature used in the original Half-Life. Madder plans to make it playable this year, although no exact date has been set.
In his trailer for Half-Life: ray Traced, Sultim_t explains that he will add real-time tracking to Valve's 1998 first-person shooter. Radiation tracking effects include global brightness, reflection, refraction, and shadows soft. p>
Tracking is similar to packet tracking but is more comprehensive and computationally more expensive. Radiation tracing in games like Cyberpunk 2077 or Resident Evil Village combines traditional chess and controls only effects such as brightness or global reflections. In comparison, whole scene tracking shows packet tracking.
It requires so much horsepower that only games with rudimentary or relatively old graphics, such as Minecraft or Quake II RTX, can run at frame rate. to use. However, even those games need scaling methods like DLSS to do so. Sultim_t didn't mention any features for the Half-Life: ray Traced scaling.
Sulim_t has already developed a packet tracing mode for Serious Sam, although this mode is based on a previous attempt to add packet tracing to Is Half. -Life Sulim_t intends to publish it with the source code on GitHub upon completion. In 2019, Nvidia announced plans to bring package tracking to more classic games, but it hasn't revealed anything since then. p>