Adobe Flash has been an important platform for providing interactive content on the Internet for many years, but the introduction of the iPhone and the efforts of Steve Jobs played an important role in the death of this platform. . Here's the advent of Adobe Flash

The origin of Adobe Flash is a program called SmartSketch, developed by FutureWave Software. SmartSketch was a vector design program launched in 1993. Eventually, the ability to animate designs was added to the program, and it was renamed FutureSplash Animator.

Macromedia acquired FutureSplash in 1996 and split it into two separate programs. Macromedia Flash was used to create animations, and Flash Player allowed users to play the desired animations for free. Macromedia also developed a plugin for browsers to run animations on sites.

With the release of the fifth version of Flash, its heyday began. With this update, Flash used ActionScript programming language, which made it possible to interact with Flash content. Flash was no longer used solely for simple animations, but could serve as a video player and advanced web application.

According to Macromedia, more than 98% of computers connected to the Internet in 2005 They were using Flash Player. In the same year, Adobe acquired Macromedia for $ 3.4 billion, making Flash one of Adobe's products.

Introducing the iPhone

Apple unveiled the first generation iPhone in 2007. It should be noted that this phone did not have an App Store and in general, it faced many limitations. But in the meantime, it uses a safari browser that supports advanced technologies such as HTML5. However, this browser did not support plugins such as Adobe Flash. Steve Jobs announced in 2008 that the mobile version of Flash is not suitable for smartphones, so there is no need for iPhone support for this feature.

Steve Jobs nor Apple officials spoke at the time about efforts to provide the flash for the iPhone. Last year, in a lawsuit filed by Apple and Epic Games, the chief executive of Apple's team of engineers stated that attempts to get Flash to the iPhone were initially unsuccessful.

Apple unveiled the iPhone app development platform in 2008. So that developers can put different applications in the App Store. In the same year, Adobe announced that it was preparing Flash for the iPhone using tools provided by Apple. But from the beginning, Apple stopped applications from using other source code. As a result, browsers have been restricted from working on iPads and iPhones.

Battle for Flash

Adobe could not develop Flash plugin for Safari browser without Apple 's help, but it could bypass Apple' s restrictions. In 2010, developers were looking forward to the release of Flash CS5 so that they could use Flash technology for iPhone applications. But in 2010, Apple announced that iPhone developers could only use Objective-C, C, C ++, or JavaScript programming languages to prepare applications, and that other programming environments would not be usable. Adobe sued following Apple's decision.

On April 29, 2010, Steve Jobs published an open letter about Flash. "Adobe says it was a business-oriented decision, but the truth is that it is a technology-based decision," Steve Jobs wrote in the letter. Adobe claims that we are a closed system, but Flash is an open system; "But the opposite is true."

This letter addresses some of Apple's reasons for blocking the flash on the iPhone. Jobs, for example, stated that Adobe Flash is a closed system with many problems in terms of battery life, performance, security, and touch screen support. Mr. Jobs also stressed that many of Flash's capabilities can be provided with HTML5 technology and other iPhone capabilities.

Mr. Jobs claimed in the letter that Flash is a closed system, while Many critics have made the same accusation against the company's own products. Nevertheless, many of the points made in this letter were true. "Perhaps Adobe should focus on creating better tools for HTML5 and spend less time criticizing Apple," the letter concluded.

Accounts and criticisms such as Rejected high pressure on the phone's battery.

Late victory

Due to pressure on Apple, the company announced in 2010 to developers that they could use different tools for their apps, provided the final app did not download any separate code. . Some time later, Adobe resumed the process of preparing Flash for the iPhone.

But at that time, the importance of Flash was diminishing day by day, and HTML5 technology was very popular. Adobe finally abandoned Flash development for smartphones in 2011. On the other hand, due to Flash security problems, this platform also faced a lot of criticism among desktop systems. Each time a security flaw was discovered in Flash code, Apple prevented Flash from running on Mac systems until the hole was fixed.

In 2020, Flash was eventually signed by Adobe. At the same time, however, many browsers no longer supported Flash plugins, and Microsoft released updates to remove Flash from Windows. Although we can not ignore the role of Flash in the web, but in the end this platform had no chance of success, and Steve Jobs's efforts were like an arrow to get rid of it.

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