From now on, arm-based systems can run games and applications by enabling RTX tracking. Nvidia announced this during the Game Developers Conference (GDC), running Wolfenstein: Youngblood and 'The Bistro' on a system powered by a MediaTek Kompanio 1200 processor and RTX 3060 GPU.
The demo Wolfenstein: Youngblood, released by Nvidia, focused on the effects of real-time radiation tracking and the benefits of DLSS. In the case of "The Bistro," which is based on the Amazon Lumberyard engine, you can see the live brightness of the RTX (RTXDI) and Nvidia AI Nvidia Optix Accelerator (NRD) in action. In addition, both demos used the RTX Memory Tool (RTXMU) to improve memory usage.
Due to the lack of ARM-based laptops that use RTX GPUs, introducing RTX support on Arm processors doesn't seem very useful. We should also keep in mind that developers working on games for Arm-based devices will have to implement RTX in their titles, which is still relatively new to developers.
The announcement, however, was welcomed by the industry. RTX on Arm "can benefit gaming and industries like the car, as major manufacturers have used the Unreal Engine not only for design visualization but also for digital cockpit entertainment," said Rick Nick Borden, vice president of engineering at Epic Games.
With the advanced GeForce RTX graphics features, Unity developers targeting Arm operating systems have more tools to build in your toolbox. RTXDI and NRD packages are now available
Matthew Mueller, chief technical officer of Unity Advanced Graphics, stated. and RTXMU SDK for Arm with Linux and Chromium for developers.Support for RTX Global Illumination (RTXGI) and DLSS will be available later.
Nvidia and Arm, the graphics giant, plans to buy Arm as announced last September for $40 However, the deal has been investigated by the UK government, companies such as Qualcomm, Google and Microsoft have agreed, and it is not yet clear whether Nvidia will be able to acquire Arm.
Nvidia manages to track RTX on Arm, and soon DLSS