Intel has announced that its Alder Lake range will be available in the coming months, seemingly confirming the specifications that have been confirmed over the past few months. The company also provides optimization guides for game developers who want to get the most out of the new CPU's hybrid architecture.
On Friday, Intel released its Alder Lake developer guide, an in-depth look at how game developers can take advantage of the new architecture in the company's 12th generation Alder Lake processors. By doing so, it has confirmed many details about the future CPU configuration that have been leaked over the past few months.
Now, it's no secret that some Alder Lake CPUs come with a hybrid architecture that combines P (cores) called Golden Cove and E (efficiency) cores called Gracemont. However, we also know that Intel uses this configuration on all parts of its Alder Lake laptops and desktops, with the exception of top-tier and base desktop SKUs like the Core i5-12400, which might be the next value.
Alder Lake-S processors are designed for enthusiasts and have a maximum of 8 cores and 8 cores, while the mainstream and lower-end versions have only P cores. Either way, they all have an integrated 32-bit Intel Xe graphics engine.
At the same time, prioritizing the subject and taking care of things like game presentation and sound would be more complex than unhybrid architecture. This is because electronic cores have two logical processors and no P cores, and the operating system may decide to assign a high priority task to the E core, simply because it was immediately available. In other words, some programs and games run slower if they are equipped with an Alder Lake CPU if they are not optimized properly, although the OS scheduler should do the job just fine in most cases.
“An analysis of games based on the hybrid architecture showed that most games perform well and that older or less demanding games require a performance core,” the lead authors note. "Games that were previously designed for multi-purpose use and could hit double-digit cores benefit from a better assembler architecture due to their better power. However, there is an inevitable inversion in performance, which is attributed to the game's programming of the system, or the string increase on the head." p>