It was developed by engineer Karatika when he was still a student at Yale University and, with the help of publisher Broderbund, released it at the end of 1984 on the Apple II. What you may not know is that it has features that some consider the greatest Easter egg of all time.
As the story continues, one of the programmers working on the game's copy-protection mechanism realized that by shrinking the bit table, the entire game could be played upside down. "We thought it would be funny if we copied the flipped version of the game to the other side of the disc," McNair said in a 2008 Q&A session in San Diego Illustrator.
“Of all the people who buy this game, two of them accidentally flipped the flip,” he continued. This way, when that person contacts tech support, the tech support rep is happy as soon as the blue moon says, "Okay sir, you flip the disc," and that person tells the rest that they think the software works that way.
The team didn't think the Broderbund executives were looking for cheat because implementing it would require an assembly line change. But surprisingly they welcomed it and gave them the go-ahead.
When the game went down, it was in Reality is an Easter egg. Over the years, players are slowly becoming aware of this disorder and eventually, thanks to the internet, is being shared more widely.
If you haven't watched it, YouTuber Geek With Social Skills recently posted a video His in action is worth watching. Just imagine how you would react if you "spotted" this yourself. Excellent items.
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The story of Easter eggs from the Karateka decades