https://safirsoft.com Square Enix shows great pressure on 'China Block Game' mania
But the annoying user-generated market designs don't look new.
"Decentralized games" used. As a major strategic issue for us starting in 2022. In particular, Matsuda sees blockchain as a way to give “explicit incentives” to players to create “game-changing core content” and capitalize on these “creative efforts.”

While Matsuda places the current majority of gamers in the "games for fun" camp, he writes that he "expects a certain number of people who are motivated 'to play for the sake of participation', I mean to help 'make the game more exciting.'" Matsuda wrote that Most traditional games rely on personal feelings such as goodwill and a volunteer spirit to motivate such user-generated content, which is one reason why there is never game-changing content. “As expected, user-generated.” This leads to more content, which in turn attracts More players. “Play for fun” and thus “self-reliance game development” in Matsuda’s view.

All this has already been done hs>

While Matsuda writes that “tokens are Blockchain-based do just that,” several other game developers have shown that you can create a marketplace for user-generated content without relying on Build on China – blockchain-based solutions Valve introduced its Steam Workshop marketplace for user-generated items in 2011 and announced in Early 2015 it collected more than 57 ml For a dollar in three games produced by Valve alone, Valve also allowed Skyrim players to begin selling complete mods in 2015, but canceled the app after four days. "We obviously didn't know exactly what we were doing...even if we thought there was a useful feature here," he said. They earned from their creativity in 2020, participating in the company's initial public offering for $45 billion. Only 4,300 of those players earned at least $350 in order to convert Robux into real currency, however, which helps criticize the fact that Roblox's business model abuses a very young user base. /p> <em > Roblox. </em> You donBlock Game" mania srcset="https://cdn.arstechnica.net/wp -content/uploads/2022/01/roblox3.jpg 2x "> Zoom / No Roblox requires NFT or blockchain to set up a market where player developers are making money.

There are plenty of other examples - all related to the recent explosion of tokens that can't Compensation for it (NFT) - for games that allow players to buy and sell in-game items.

Read more Ubisoft Read NFT's first plans didn't make sense, as using a blockchain-based marketplace would theoretically allow in-game item makers to sell their products at Third-party marketplaces, avoiding the hassles and costs associated with centralized marketplaces controlled by the main game publisher Avoid. Ultimately, though, the publisher still controls the game itself, the type of items, and even sales of authorized items (as Ubisoft recently outlined fully closed NFT offerings

The value of all these elements in the game also depends on the popularity of the game - as If the game fails, all of these elements become functionally useless, whether they are on the blockchain or not. Announcement

After this hype (word)

Besides technology needs, Matsuda is clearly intrigued by the hype surrounding “decentralized gaming,” which, he wrote, “will be the key strategic issue… for us , starting in 2022, with initiatives such as “the potential issuance of our tokens in the future.” Matsuda adds that he has observed “an increase in social literacy and acceptance of crypto assets over the past few years” and hopes that NFT will become “a major trend in the game in the future.” He wrote that trading in NFT-based digital goods can be “as familiar as trading in physical goods.” ReadingPlayers is investing more than $54 million in NFT Legacy Molyneux in hopes of acquiring more user-centric markets. Content generated in games is old news And it's still just a profitable niche.On the other hand, NFTs and "blockchain" are popular new terms that immediately catch the attention of investors and speculators by just mentioning them (for the last example, see the $54 million raised by Peter Molyneux's latest NFT game). < /p>

However, we are concerned by predictions that Chinese blockchain technology will change the way players interact and create content for games. Paying players for user-generated content is nothing new, and adding “blockchain” to the top of the market does not fundamentally change anything or solve the challenge of creating a truly profitable, self-sustaining market for such creations. / p>



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