Comes after attempts to differentiate from Xbox's cross-gen "Smart Delivery" plans.
On Wednesday, Sony published a wide-ranging interview with the head of its PlayStation Studios division, arguably to set expectations ahead of the usual barrage of mid-June game announcements and reveals. But in Sony's case, setting expectations now requires telling fans which console to expect future games to land on—especially in a world where chip shortages have made it tough to purchase the company's new and very popular PlayStation 5.
While the God of War sequel's platform status was previously left open to interpretation, Gran Turismo 7 is a bigger surprise, since it was revealed to the world in June 2020 with a loud "get ready for next gen" tagline, followed by an outright declaration that the game would be a "PlayStation 5 exclusive" six months later. Both video advertisements for the anticipated racing game revolved around intense reflection effects that take material properties and car surface warping into account. While Sony Interactive Entertainment has yet to detail exactly how the game's tech works, what we've seen so far will likely hinge on next-gen processing power, perhaps by tracing light rays or double-rendering geometry.
We've thus far seen zero footage of GoW: Ragnarok, which was recently delayed to sometime in 2022.
“A chance to raise expectations”
Scaling Sony's ambitious-looking racing game down an entire graphical generation might not be as simple as reducing pixel resolution or disabling a few fancy effects. In fact, up until this week, Sony has been keen on emphasizing this very line in the sand that PS5 would offer gamers, arguably as a response to its rivals at Xbox.Advertisement
In an August 2020 interview with GamesIndustry.biz, SIE marketing VP Eric Lempel offered the following quote about a trailer's emphasis on PS5-exclusive tech like its fancy DualSense controller:
We're moving into a new generation, and to us, generations matter. It's a chance to raise the expectations from players and gamers and really introduce something new.
This statement followed a massive technical deep dive on PS5 architecture by longtime Sony hardware lead Mark Cerny in March 2020. The presentation focused on how the new console's PCI-e 4.0-rated storage wouldn't just speed up loading times but "give game designers freedom" to build larger, unobstructed virtual worlds—the kinds that arguably cannot be simply ported to platforms with last-gen storage systems.Further ReadingMicrosoft shows off 13 “launch window” games for Xbox Series XThis all came during the peak of Xbox's bullish advertising campaign about "Smart Delivery" and backward compatibility. Microsoft has been keen to assure its fans that they can buy many future games, even first-party titles, and expect them to work across multiple Xbox generations, with a few clearly marked exceptions. One of Xbox's biggest upcoming games, Halo Infinite, continues to be advertised as cross-gen, which led me to wonder whether that decision explained the game's last disappointing reveal.
While PS5 console sales have been strong, demand has absolutely outstripped supply, perhaps even more than the company anticipated (thanks, chip shortage). As a result, at least one outlet has suggested that GT7's cross-platform fate came as a result of the state of the market. In a recent op-ed, VGC editor-in-chief Andy Robinson wrote:
I understand the decision to release a PS4 version [of Gran Turismo 7] was made only fairly recently.Further ReadingSony says PS5 could be difficult to find into 2022How you look at this news depends on what you think of the promise of next-gen console gaming, especially in how it leverages fast solid-state drive storage—which, honestly, neither new console has shown off to any great extent yet. PS5 exclusives like Demon's Souls and Returnal look gorgeous but arguably lack SSD-fueled innovations, while the Xbox Series X/S have been absolutely bone dry in terms of high-end console exclusives. But so long as a game is compatible with older consoles and tried-and-true storage like hard drives and slower SSDs, that title is also more likely to receive a PC port—which Sony has been increasingly willing to do. Further ReadingIncredible Ratchet & Clank gameplay demo reveals PS5’s SSD differenceSony's upcoming PS5 exclusive Ratchet & Clank: Worlds Apart, launching June 11, may very well show off Sony's next-gen technical prowess, but we'll have to wait for the game's release to see.
Sony’s “generations matter” mantra crumbles: Gran Turismo 7 will be cross-gen
Nintendo rolled out dozens of game and feature announceme...
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