https://safirsoft.com Sony confirmed the specifications of the PlayStation VR2, the first official game
Exciting specs include dedicated eye tracking, with over 4 million pixels per eye. Fortunately, the name comes with specifications that confirm Sony's aspirations to deliver one of the most powerful virtual reality systems in the consumer market to date.

This system does not yet contain important stats such as release date, price, or even a picture of the original headset. In some ways, the best point of comparison is the Meta Quest 2 (formerly Oculus Quest 2), because it has a similar pixel resolution (2,000 x 2,040 pixels per eye, or about 15.7 percent more eyes than the Quest 2). A comparable field of view of 110 degrees, and a similar set of "indoor and outdoor" cameras that track user space without the need for an external device such as the main PSVR webcam.

You think (and watch). We already knew that PSVR2 requires a hard wired connection to PlayStation 5 consoles, unlike the Quest 2 virtual wireless version. However, today Sony revealed two potentially big differences in its VR headset competition: touch feedback. Inner eye tracking.

None of these features were directly included in premium consumer virtual reality headsets prior to PSVR2, and this combination could make a huge difference in the world of gaming and entertainment. Through haptic feedback, Sony's announcement notes that users may "feel the character's pulse in moments of tension, the attack of objects passing near the character, or the vehicle's thrust as the character moves forward." Meanwhile, eye tracking is mainly promoted as a kind of control, so that game elements such as characters can respond directly to the user's gaze.

The latter differs from the new VR eye-tracking solutions in that it is known as "Advanced Display", which allows the VR system to produce fewer pixels. With such a system, anywhere the user's pupils are not on target, the VR system can dynamically add blur and reduce the number of pixels in a way that may not be aware of the natural surroundings. Sony's announcement doesn't mention such a path to VR performance, but that doesn't mean it shouldn't be used to run PSVR2 games faster. Advertising

With potential screen quality, its new system uses an OLED panel, not a quick-switch LCD. Most modern VR headsets have been neglecting the more expensive OLED standard for a while, but suffice it to say that pure black OLED surfaces and highly responsive VR pixels are a feature — and they are upgraded to 120Hz inside the PSVR2. Horizon VR Trailer

Good View of Horizon VR

The other really new info in Tuesday's announcement is a very short game trailer for something called Horizon VR: Call of the Mountain. . The game appears to put VR players into the perspective of the series' main character, Aloy, as he explores a Horizon-like forest filled with giant robots. But it's not entirely clear how he'll interact with this world in VR, thanks to a trailer that doesn't include anything about hand gestures, gestures, or other VR-specific actions.

In today's announcement. Sony has reaffirmed its plans for a completely redesigned virtual console pair, now called PlayStation VR2 Sense Controllers. Sony had already completed these mission-like controllers in March of last year, when the company confirmed that it would include several subtle changes to the DualSense PS5.

Saturday follows a Chinese media outlet stating that the PSVR2 product will start the line in the very near future, as part of Sony's plans to launch a virtual reality system by the end of 2022. If such leaks from the factory continue, maybe we will. Take a look at the hardware before Sony wants to see it - helping us confirm whether the all-new Pancake system uses smoother lenses to reduce headphone volume and looks more like ergonomic glasses.



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