https://safirsoft.com Nintendo Europe offers a 60Hz solution to the N64 frame rate problem

Haters get a 50 Hz timeout. It differs from the 2018 PlayStation classic. On Monday, Nintendo Europe announced a very regional and era-specific change for the upcoming N64 series on the Switch: an option to switch between PAL and NTSC video standards, while to outsiders that announcement might sound silly, i.e. Someone in Europe interested in classic games will appreciate what this guarantor has to offer.

This is due to the difference between NTSC and PAL, the two leading video streaming standards on Nintendo's CRT TVs during the 1980s and 1990s. Televisions in North America and Japan are configured for NTSC with a refresh rate standard of 60 Hz, while PAL sets with slightly higher pixel resolution and a lower refresh rate of 50 Hz have dominated Europe.

TV series or movies should only be watched on NTSC and PAL, the difference between them is noticeable and pleasant at the same time. But in many of the 1980s and 1990s, many television video games, especially those made by the Japanese console industry, were corrupted in PAL because they were specifically encoded under the NTSC standard. In order to port it to PAL, developers generally don't go back and reconfigure all the tables, especially in the case of early 3D games. Instead, internal clock speeds are often reduced by 83.3% to match European TV refresh rates. This means that gameplay is slower than the original encoder and music and sound effects play more slowly. (Often displayed with NTSC maximum pixels in a way that is optimally mirrored for PAL screens.) Nintendo Direct aus paperier gemacht, September 2021, European Print. The deadline you want for 50Hz N64 games is 21:16.

READ MORE N64 AD ON THE SWITCH: Reading tea leaves in the futuristic game Enough Last month's announcement of N64 games on Nintendo Switch Online sent fear into the hearts of the European classic cast. The video leaked from the region included a slightly slower timing for the classic N64 games compared to films made by Nintendo of America and Nintendo of Japan, as they mimic the original European retail versions. At the time, Nintendo Europe didn't immediately respond to social media questions about whether European Switch owners would get the option to play the 60Hz N64—particularly in the LCD TV era, where those restrictions apply. CRT is no longer technically applicable to most of the European Union. UK TV owners

announced on Monday that European gamers will get a default 60Hz option for every N64 game in the Nintendo Switch Online "Expansion Pack", along with access to the original version. 50 Hz game if launched in multiple languages ​​support. Reading between the lines, we think that if a European N64 game only supports English, its Switch Online version will be NTSC ROM in North America. ROM collectors have found simple ways to modify European language edition NES, Super NES, and Mega Drive games to convert reading rates from PAL to NTSC, but this is not the case with popular 3D games such as N64, PlayStation and Saturn. . So, the fact that Nintendo does not consider a special 60 Hz patch, for example the German version of Paper Mario.

Read more PlayStation Classic review: Talk of PlayStation: The PlayStation Classic 2018 mini-console will be available in all regions with weird PAL issue, because 9 games include CDs, it's their Europeans, not America North. This was certainly done to increase the internal language support and ease of sending the device in the West, but this made fans suspect that it would jailbreak their PS Classic consoles and instead replace NTSC ROMs in the hardware. The Switch Online bundle doesn't have a release date or price yet (other than there's an approved surcharge plus $20 per year for Switch Online), and Nintendo Europe is now calling it "late." Plus, Nintendo didn't show us exactly what the $50 N64 console it came with looks like. We've seen the front, but what about the back? Maybe "rumble pak" is built in? We are still waiting.

Nintendo Europe offers a 60Hz solution to the N64 frame rate problem
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