https://safirsoft.com Judge dismisses Steam's antitrust case due to lack of real support

Steam costs 30% "value-based... for game publishers"

ReadingValve provides the most shocking response to the facts behind Steam's antitrust case. A federal judge has accepted Valve's request to dismiss an antitrust lawsuit against the Steam store and platform, saying that the plaintiff at Wolfire Games failed to establish the basic facts needed to pursue the case. straight ahead.

Wolfire's complaint alleges, in part, that Valve was illegally submitting the Steam game store (which sells games) to a separate Steam platform (which manages the game library, social media, achievement tracking, Steam Workshop modes, etc.). Connected. ). Wolff argued that Valve was using its dominant market position to sell digital PC games (which was accepted in the lawsuit as 75% of the market for all PC sales) in order to illegally exploit the platform. This is not suitable for competition, support. In a ruling issued late last week, Washington District Court Judge John Cognor said that no unlawful settlements could be made because Steam Store and Platform are "one product in the gaming platform and the integrated trading platform." This is because earnings from games sold on Steam Store go directly to support the "free" services available on the platform. Free keys are allowed to enable this integration and prevent any potential harm. Advertising

Judge Coughenour also said that Wolfire could not show it. Conversely, 30% fees have stayed the same since digital downloads were in their infancy, long before Wolfire claimed Steam would be "dominant" in the market in 2013.

More « Equality is not 'ReadingSteam' writes Judge: “Low-priced [digital shop window] showcases failed, despite having great resources. The defendant’s cost was commensurate with the value of the Steam platform for game publishers.” This value includes Steam's massive player base, which Wolfer said was locked into Steam due to "enormous network effects," but which the judge appears to accept as an integral part of Steam's value to developers. In any case, Judge Koffenor also wrote that Wolfire failed to prove how Valve's alleged monopoly power caused direct harm to the developer. For example, even if the court accepts Wolver's arguments that Valve's actions have led to a "reduction in production and quality" of claims across the industry, the main lawsuit "does not provide facts that explain how Wolver was directly harmed."

The technical staff has 30 days to correct his complaint in the face of criticism and lack of facts raised in the class. But this comprehensive resolution at least does not bode well for the future of this issue.

Judge dismisses Steam's antitrust case due to lack of real support
judge-dismisses-steam-s-antitrust-case-due-to-lack-of-real.html

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