https://safirsoft.com Halo Infinite Preview: As things change...

Choose your route from point A to point B. You walk (or drive or fly) through corridors, rooms and arenas, shooting waves of bad guys to reach your next target and next scene. Then go somewhere else and go again from point A to point B, perhaps using some small detours in search of hidden secrets along the way.

Halo Infinite begins the same way, with two intense training missions set on wrecked and dilapidated space stations, and a good Master Chief does his best to smash them. However, after a quick introduction, take the elevator to the leafy outdoor areas of Zeta Halo, where you will be greeted with a much more open gaming experience than you'd expect from the franchise.

While playing with a limited preview of the game this week, prior to the December 8th scratch, I scratched the surface of this open world design. However, as things have changed so far, they have remained the same. . Halo Infinite is still a Halo game, even if the path from point A to point B is a little longer than usual.

Gates Open

Take a closer look at the map screen, Halo Infinite can easily be confused with Assassin's Creed or other Ubisoft open world games. Like those games, Infinite relies on a kind of ball-and-nail design, "activating" a central tower (in this case, a pilot launch base) to reveal more missions and information about its surroundings. Open. These forward bases also act as fast travel hubs (preventing many tedious pull-backs) and a central location for accessing unlocked weapons or vehicles if desired. This last part is especially good when you unlock your favorite weapon, and you can start any future confrontation with a fully loaded version on hand. Advertising Wait a second, this ain't Cortana... Zoom / Wait a minute, this ain't Cortana... < p> These are APs immediately behind "Valor", a scoring system that you can unlock missions around the world map. These could be just blowing up an unprotected communications tower along a path or complicating an attack on a heavily guarded checkpoint, raising and destroying low-power cells, and destroying two vehicle-destruction sites while combating swollen waves. You can also gain courage by answering the unsettling calls from fellow soldiers at the UN Security Council who are joining you as temporary AI companions.

Yes, all of these tasks are mainly about change. It was summed up in “Run. Run and shoot anything that moves.” Few people feel accustomed to the fragmented versions of the "go from point A to point B" corridors that they are accustomed to. However, having the ability to pick and choose those tasks based on a schedule is a good thing. Or maybe you're wandering the spaces between missions and encountering a random group of exiled soldiers and finding a rare weapon for your problem. The new chassis helps you control movement and flow more than ever before, not on a simple conveyor belt to destroy.

But that's not the same as Breath of the Wild, where it means the real word that you can control. If you are brave and stupid enough, run to the last boss from the beginning. The main missions and sections of the map will continue to appear behind the scenes of the main and character stories along with the newly unlocked equipment. These bosses also make interesting speed changes, which include visible health bars, powerful shields, and offensive attack patterns. Learning these patterns and how to use your environment and equipment to avoid them can take some effort, even for experienced Halo players who typically attack a group of enemies through muscle memory.

Wrestle More, Please

In terms of equipment, another major change revealed in early Halo Infinite is grapple shooting. By tapping on the right fender, you're sending a hook that can pull you to higher ledges or simply hook you to a point on the ground farther in your path (quick tip: jump at the end of that drag to extend yourself for a temporary increase in speed). The added portability energized by this change is so satisfying that you might wonder how you've done without it in other Halo games. It becomes so. It allows you to quickly dodge to cover enemies or stand behind them to reveal their weak points. However, the real fun happens when you deal directly with an enemy, pull yourself toward them, and pay attention when you reach a violent growl. Once upgraded (activated by one of Sparta's completely non-hidden cores that fills quest points), the Grenadier can temporarily drug enemies as it heads toward them and turns them into a useful secondary weapon.

In making a demo, I've also been able to test out the Threat Sensor, which is another new piece of equipment that puts a temporary, recognizable red pattern around enemies within a certain radius, even when they fall behind walls or other coverings that provide This is marginal use in early grunts, but the game actually forces you to use it to expose various enemies who may seem to disappear at will. In these cases, having to apply multiple pressures to the d-pad to cycle between Threat Sensor and Grappleshot to maximize the use of both in a heavy fire was a bit annoying.

While I was doing this I was doing the work. Within a few hours the same type of main enemy appeared to me over and over (this is a Halo), I was encouraged by how to use the game to combine stronger, more aggressive enemies with elemental grunts. employment. These enemies also interact with you quite realistically based on their aggressiveness and relative strength level. The strong are charging or throwing pants from behind the hood, the weak looking funny as you approach.

These types of touches instantly make Halo Infinite feel familiar, even with traps. The jump from its new design is still as attractive as ever. Hitting the enemy with a melee attack is amazing as always. If you've played previous Halo titles, the weapon selection (and the need to change weapons frequently as you run out of ammo) should come as no surprise.

Despite the new design changes, Halo Infinite already has a good, fast-paced update installer that doesn't remove the most popular parts of the suite.

Halo Infinite Preview: As things change...
halo-infinite-preview-as-things.html

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