https://safirsoft.com Everyone who mentions

Will we all be living in Al Majaz soon? Or is the idea just a return to a second life? But everyone seems to have an idea of ​​what "beyond" means, that is, if they have the real meaning at all.

original source for zoom/original source for the phrase "metaverse"

The term metaverse is originally from Cyberpunk mission novel Neil Stephenson invented In 1992, Snow Crash. In this book, Metavers (always written in capital letters in Stevenson stories) is a popular "fantasy place" that is "made available to the public by a global fiber optic network" and displayed on virtual reality goggles. In it, developers can Build “buildings, parks, and signs, as well as things that don’t really exist, like large light screens, private neighborhoods where the three-dimensional laws of space-time are disregarded, and free war zones. “Where people can go hunting and killing each other.” The word “metaverse” was mentioned, as the company announced its new name, but Stevenson made it very clear that “contact between me and FB was zero and there was no relationship with Biz. Facebook's interpretation of the "metaphor" may be very different from what Stevenson originally described. There are many networks online that cover most or most of what Stevenson's book describes, including attempts to create "Metawars" including online games and a number of gathering places without using some of the most important concepts of Metawars. “But here we are,” Oculus consults with chief technology officer John Carmack, who recently coined the term. It was designed. "Mark Zuckerberg decided it was time to build the Metavers, so the huge wheels are spinning, the resources are flowing and they will definitely be worked on." Will that change the way we all treat each other? Is this just a repackaging of existing technologies into an entirely new concept? Or is it just another marketing term?

The answer depends on what you mean by "metaverse".

Defining the metaverse

Zuckerberg "The best way to understand Metawares is to experience it yourself, but it's a little tricky because it doesn't exist yet," Connect Connect said in a speech last week. In it, asking people to try things that don't exist is not the best way to convey a full understanding of your company's bold new direction.

Elsewhere in the main talk, Zuckerberg's big idea for Metavars as a "more pervasive and embodied Internet" where "you can Do just about anything you can imagine - meet with friends and family, work, learn, play ("buy, create.") It doesn't really fit into the way we think about computers or phones today. It's a little useful, but any description that includes the words "almost anything you can imagine" is so broad that it almost makes no sense. Advertising

After breaking down the meta-view—and looking at the history of meta-transformation as a concept and as an embodiment of many distinct spaces online—we've identified the following elements that together seem to define a meta-metric: Anything that has business using the term includes One or all of the following:

A shared social space with avatars to show users

This is the main building block of the Metawares concept, and it's what Zuckerberg talks about when connecting. For the Internet. On a website or social media network, you may be presented with a username or thumbnail. In Metavars, you are shown "" to do customizable animated action.

These types of avatars have always been popular in all kinds of online gaming and social networking spaces. Dr?). But loyalty and avatar capabilities can vary greatly from one service to another. Recent advances in virtual reality have allowed users to visualize their truly unusual avatars, see through their virtual eyes, and use handheld tracking controllers to point out and interact with virtual items. Spaces like VRChat show how complex virtual reality avatars are now. Is the Habo a metaphor? Well...sort of? Zoom / Is the Habo a metaphor? Well... somehow? A stable "world" for avatars to live in and interact with

In some cases, this means a virtual world that simulates the limitations of space and land scarcity in the real world, as shown in the separate contexts of Second Life. In other cases, this just means that users are sharing spaces created specifically for a specific game or time-sensitive event, such as the recent multimedia parties that took place in Fortnite.

In a perfect meta key, each individual user shares a unit. A virtual world, where items and possessions remain for everyone between online meetings. However, for technical reasons, many modern meta spaces, such as end users, are divided into partitioned servers where a small subset of users can interact.

Everyone who mentions "Metavers" has a different idea of ​​what it is
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