Development and packaging limitations have reduced the Ascent version for PC Pass users. This version does not provide access to the Deep Learning Super Sampling (DLSS) settings. Both features are used to provide improved visuals and, in many cases, a more playable user experience.
Neon Giant's first title, The Ascent, came as a surprise as users of Windows-based Microsoft Game Pass realized that their copy of the game was available without RTX or DLSS support. While this does not make the game unplayable, it does have a direct impact on users who rely on technologies like DLSS to improve playability to deliver improved frames per second.
On the other hand, the -shooter RPG was released a few days ago and it seems to have gotten positive feedback from players so far. Ascent features both singles and co-op in the cyberpunk world.
Neon Giant co-founder Tor Freak responded to multiple social media reports and assured Game Pass users that the team is working on providing RTX and DLSS support. But in the Steam version, Nvidia's omission of RTX and DLSS functionality was no mistake. According to Frick, the difference in Steam and Game Pass deliveries is due to the different development processes of each platform. It splits into two final products, making Steam simple - mass trading based on the impossible.
While it can be expected to be updated as soon as possible to minimize its negative effects on users unfortunately, Giant has not provided a Game Pass package delivery schedule yet. p>
Ascent lacks Nvidia RTX and DLSS features in Game Pass, but not in Steam version