https://safirsoft.com Battlefield 2042 tested

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The latest Battlefield EA has been released recently and we have some gameplay and connectivity issues, but we're not wasting time talking about gameplay or reviewing this title, we're taking the opportunity to benchmark the performance instead, we'll be using a graphics card. You can get an idea of ​​what you need to get into the business. used. Battlefield 5, Battlefield 1, Battlefield Hardline, and Battlefield 4. If you see the gameplay for this latest title, you can expect a modified or upgraded version of Frostbite that supports new weather effects, among other things. /p>

https://safirsoft.com Battlefield 2042 Tested

Visually, Battlefield 2042 hijacks Breathtaking and definitely one of the best looking games we have ever experienced. We first got a 4K RTX 3090 and the frame rate was decent, not quite as much as we wanted in competitive gameplay, but it was surprisingly good in terms of visual effects. However, we can not help but think that the game destroys the mid-range hardware and even 1080p fights with an average graphics card, but we must say that its improvement is much better than we expected. /p>

That's not to say the game is problem-free, of course we had to deal with the bad Origin launcher and 5 device DRM trash locks, but after purchasing over half a dozen EA Play accounts. For a month, in addition to my personal Steam version, I've been able to test a good number of GPUs in the past three days.

So, let's talk about testing, because Battlefield games are always fun in this regard. . Given that this is a multiplayer game we have to test, and while I'm sure many of you would like to take us to a 64-player Conquest match for all of our testing, this is simply not possible and accurate.

Even if we just want to compare two different hardware configurations, you still need dozens of benchmarks to make a comparison. This is due to the dynamic nature of multiplayer games, depending on where other players are on the map and what they are doing, the performance of the system can be very different, making the variance from execution to execution incompatible. < p> Here we worked using the new "Portal" mode to build your modular server with AI, because it's both CPU and GPU heavy, and probably does a good job of accurately representing real-world performance. Sorry, this is an EA game, this feature didn't work in the first two days of testing so we couldn't try it.

https://safirsoft.com Battlefield 2042 Tested

Instead, we use a trial Arica Harbor free custom game with no other players. Now, before you hit your feet in protest, claim that this isn't an exact method of testing, because it doesn't replicate the load you'd see in a big doubling game, which isn't actually true for GPU testing. I know this because I spent a lot of time comparing the two modes on one map.

This is because the additional players do not significantly increase the GPU load, but rather increase the CPU load. Testing the low-latency Ryzen 9 5950X, none of the test modes came close to limited CPU performance. In fact, the frame rate was almost always close, but it was easier to control the test scene without the players shooting me.

To be clear, this is very good for GPU testing, and we do. Only interested in GPU performance for this video, the method works. The thing that is not appropriate for it is CPU testing and for this we will use a completely different method, hopefully using the gateway to create a custom match.

For testing, data from 33 different GPUs in 3 we have a resolution and 2 a resolution. Pre-set visual quality and then, for a bonus, we also added package tracking results. Our test bench was equipped with a Ryzen 9 5950X and 32GB of dual-channel DDR4-3200 CL14 memory. Now let's get to the data.

High performance measurements

Starting with 1080p ultra data, we find that the GeForce RTX 3090, 3080 Ti, Radeon RX 6900 XT, and RTX 3080 cards are all at well over 150 frames per second. Compressing at 1% above 100fps is a great performance in terms of visuals.

The 6800 XT was right there, and it's primarily compatible with the RTX 3080.>

We then dropped the RX 6800 and RTX 3070 Ti a bit, but both still always maintained over 100fps. The RTX 2080 Ti, RTX 3070, 6700 XT, and 3060 Ti were all relatively comparable, averaging over 100 fps.

Then another level of performance with the RTX 2080, 2070 Super, and 5700 XT, we downsized the 660. XT, 1080 Ti, and the RTX 3060. Here we have another new game where the 5700 XT is way above its weight and not only outperforms on the 1080 Ti, but is primarily compatible with the Super 2070, which is a product if you remember that it costs $100 more. A very impressive result from the 5700 XT, while the 6600 XT was less impressive, but we expect it.

Now if the frame rate drops to 60 fps, we find GTX. 1080, 1660 Ti and Vega 56. The Vega also works well here, as traditionally expected, the Vega 56 will be nearly identical to the GTX 1080, but that's what we see here and that means that beat the GTX 1070. The 60fps average.

Then we see the 8GB 5500 XT at an average of 54 fps, which makes it a bit faster than the RX 580 we've never said. which outperformed its competitor, the GTX. 1060. In the meantime, all 4GB cards slowly and painfully faded away, and the 5500 XT wasn't able to deliver playable performance, while testing the GTX 1650 series was nearly impossible.

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Go to 144 0p We see the Ampere GPU we started with the RTX 3090, 3080 Ti, and 3080, all before the 6900 XT in our testing. The 6900 XT averaged 112 fps, making it a few times faster than the 6800 XT, which was 10 percent faster than the vanilla 6800.

The Radeon RX 6800 competes well with the RTX 3070 Ti and the Cord 3070. I had a feeling VRAM was becoming an issue here for some of the faster 8GB cards. For example, the 2080 Ti feels smoother than the newer RTX 3070, even though the frame rate is roughly the same. After a longer trial period, the 3070 may run out of memory.

Again, 12GB frame rate compatibility was better with the 6700 XT, although we lowered the list, 8GB cards are slower. . At least in our average test with three relatively short durations with lower VRAM consumption being phased out. We can again find that the 5700 XT weighs more than the Super 2070, which makes it slightly faster than the RTX 2060 Super and 2070.

Also, the RTX 3060 is just over 60 and performed well. The frames are on average and then we see the 2060 Super and the 2070 which basically have 60fps. Both the 5600 XT and the 6600 were able to provide a good gaming experience at 60 frames per second. The RTX 2060 performed well at 1440p despite the limited 6GB of VRAM, and interestingly enough, moving to 1440p made the Vega 56 compatible with the GTX 1080, which is an interesting result of the legacy GCN architecture. Most Pascal GPUs had issues with this resolution, and under the GTX 1070 we see that the 5500 XT and 580 weren't bootable, at least by the standards of online shooting competition. Anything with only 4GB of VRAM was inoperable with Ultra Quality settings.

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Moving to 4K we have less usable data, the RTX 3090 produces 80fps which gives you an amazing experience.This might be less than I'd like in a multiplayer shooter, but in terms of the visual experience, it was a no-brainer. True. The same can be said for the 3080 Ti and even the standard RTX 3080. The 6900 XT and 6800 XT were less impressive because they couldn't keep 1% low above 60fps, but it was still a good experience overall.< /p>

For those who want an average above 60fps wait seconds you have a problem with the RTX 3070 Ti or RX 6800, and until we get to the 5700 XT and 2070 Super we are having trouble maintaining the fps Above 40.

Medium Quality Performance

Let's set the preset quality back from "Ultra" to "Medium" a few notches. Doing so greatly reduces the need for VRAM and of course the overall horsepower for the graphics processing unit. As a result, the 6900 XT now travels at nearly 200 fps at 1080p with most current-generation GPUs at over 170 fps. In fact, if we look at the mid-range components of the previous generation, such as the 5600 XT and the RTX 2060, we find that in these conditions these components are suitable for speeds of more than 100 frames per second.

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Incredibly, most graphics cards are capable of high performance running at 1080p using average quality presets. For 60fps, you only need RX 580, 1650 Super, or GTX 1060.

Going to 1440p still enables most GPUs to deliver bootable mid-range performance. Again, the current generation of high-end GPUs squeezes in at over 140 frames per second, while previous generation models still easily break the 100 frames per second barrier.

We found the 2070 Super to be slightly faster than the 5700 XT. The 5700 XT is clocked at 95 fps. The average was 87, while the 1080 Ti was good for 82 fps. Even the Vega 56 performed well at an average of 66 fps, which put it incredibly close to the Super 2060. Meanwhile, the RX 580 dropped to an average of 47 fps, but that meant it was 18% faster. from 6 GB GTX 1060.

At 4K resolution, Ampere GPUs produce speeds under 100 frames per second. This is a great result, especially considering the 6900 XT's average speed of 86 fps, which makes it slower than the RTX 3080. For around 60 fps, you need an RTX 3060 Ti, 2080 Ti, or 3070, while the Radeon RX 6700 XT is short With an average speed of 58 frames per second. Better to lower the resolution.

High quality performance with ray tracing

It's time to take a look at the performance with the high quality preset by activating ambient occlusion using ray tracing. In the case of the RTX 3080, we're looking at a 22% drop in 1080p performance and a 19% drop in the RTX 3060. Then from AMD, we're looking at a 26% performance drop for the 6800 XT. 27% decrease in RX 6600 performance.

As expected, it got a little more performance for AMD. In fact, you might expect an even bigger drop for the red team. However, at 1080p, the game was very playable with every graphics card tested, with packet tracing enabled. With that said, I'd really recommend playing with RT, which works with high-end models, although you might be fine with an average of 60fps, but the decision is ultimately yours.

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Now at 1440p, we're looking at 30% performance for Radeon GPUs with RT enabled and 20% for GeForce GPUs. This means that the 6900 XT was now 17% slower than the RTX 3090, while the 6800 XT was 17% slower than the RTX 3080. Those looking for 60fps will get away with the RTX 2080 or 2070 Super, and from AMD you'll be able to get enough 6700 XT.

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There are no surprises in 4K, you RTX 3090, 3080 Ti want the 3080 for the best performance while you can enjoy the game with the 6900 XT or the 6800 XT. But by disabling RT, the experience is much better. Image quality comparison

Now that we know how dozens of AMD and Nvidia GPUs work in Battlefield 2042, the question is how different these quality settings tested for you might be. Pictures So let's take a look at them...

The difference between the unusually striking and the average is noticeable, although the changes don't always help. Basically everything has improved: texture, lighting, post-processing, vegetation, etc. Depending on the scene, the differences can be so obvious that they justify a 20 to 30 percent performance reduction. Always for the better, and the example in the video shows it well. Garbage around a burning car looks better with ray tracing activated, because more focus on shading really goes to you, as things get deeper.

That's a good thing. Evil can be seen by looking at the floating debris which has an unpleasant ghost effect. It looks bad and breaks the immersion completely. Sure, they have to fix that.

Overall, packet tracing helps make the game look more realistic, so if they can solve the dynamic particle problem, it's definitely worth using. I feel that most Battlefield players prefer frame rate over visual quality. Not only that, but the average preset in general makes it easier to spot enemies, so while it might sound great to keep track of the pack, it's not the "best" way to play the game, at least competitively. How is that work?

This is our look at Battlefield 2042's GPU performance, testing the game was a nightmare, but we think the data was worth it (and hopefully the game, but the decision is yours).

For those targeting 1080p games, the good news is that everything runs at a preset medium quality, assuming you have the CPU power to completely free up the GPU, and we'll hit CPU performance soon. We will examine using a different test method.

< Something like a GTX 1650 Super or a Radeon RX 580 at 1080p with medium settings should do just that. Then for those who want a great experience, a GTX 1070 or Vega 56 is needed. Needless to say, not every current generation of GPUs released performs well, making that possible in seconds. But if you want to edit photos here with a super preset, you'll want the RTX 2060 Super, the RTX 3060, or the 6600 XT/RX 5700.

With this in mind, AMD's previous generation RDNA GPUs performed well Exceptionally. I was. To see the 5700 XT along with the 2070 Super.

Overall, Battlefield 2042 looks very promising and is undoubtedly a benchmark among our benchmarks. For now we're excited to start comparing AMD and Intel processors and random gate mode to see what options are available for testing, it's up and running now. Nvidia GeForce RTX 3090 on Amazon Nvidia GeForce RTX 3080 on Amazon Nvidia GeForce RTX 3070 Ti on Amazon Nvidia GeForce RTX 3060 Ti on Amazon Nvidia GeForce RTX 3060 on Amazon AMD Radeon RX 6600 on Amazon AMD Radeon RX 6600 XT on Amazon AMD Radeon RX 6600 XT on Amazon AMD Radeon RX6

Battlefield 2042 tested
battlefield-2042.html

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